提问者:小点点

绘制汽车时屏幕空白或找不到符号错误


我正在做一个项目,让一辆汽车在屏幕上移动。我制作了这辆车,但是当我编辑代码以便我可以多次调用这辆车时(把它放在一个类中),它现在只给我一个空白屏幕或者“找不到符号画家组件”错误。把它放为:

  • super. PureComponent(g)告诉我找不到符号。
  • DrawCar. super.PureComponent(g)告诉我找不到符号。(在查看其他错误后尝试了这个)。
  • DrawCar. pintComponent(g)告诉我“错误:无法从静态上下文引用非静态方法pintComponent(Graphics)”
  • 画布组件(g)编译但给我一个空白屏幕。
  • 删除它会完全编译,但会给我一个空白屏幕。

这是我的代码:

   import java.awt.Graphics;
   import java.awt.Polygon;
   import java.awt.Color;
   import javax.swing.*;


public class CarDriver extends JPanel
{
public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                JFrame frame = new JFrame();
                frame.add(new Car());
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.pack();
                frame.setSize(800, 800);
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }
}
   import java.awt.*;
   import javax.swing.*;

   public class Car extends JPanel
   {
       drawCar car = new drawCar(200);
       private static final int D_W = 400;
       private static final int D_H = 400;


    public class drawCar
    {
        private static final int INCREMENT = 5;
        int x;

        public drawCar(int x)
        {
            x = x;
        }

    public void paintComponent( Graphics g )
    {
        drawCar.paintComponent(g);
       // body of the car
       g.setColor(Color.blue);
       int xValues[] = { x + 80, x + 80, x + 180, x + 180};
       int yValues[] = { 60, 120, 120, 60};
       Polygon polygon1 = new Polygon( xValues, yValues, 4 );
       g.fillPolygon( polygon1 );

        //hood / front end of car
       int xValues2[] = {x + 180, x + 200, x + 200};
       int yValues2[] = {60, 60, 90};
       g.drawPolyline( xValues2, yValues2, 3);
       int xValues2a[] = {x + 180, x + 180, x + 220, x + 220};
       int yValues2a[] = {90, 120, 120, 90};
       Polygon polygon3 = new Polygon( xValues2a, yValues2a, 4);
       g.fillPolygon ( polygon3);

       //cartop
       g.setColor(Color.black);
       int xValues3[] = {x + 90, x + 90, x +  170, x + 170};
       int yValues3[] = {45, 60, 60, 45};
       Polygon polygon2 = new Polygon(xValues3, yValues3, 4);
       g.fillPolygon(polygon2);

        //wheels
       g.fillOval(x + 80, 100, 35, 35);
       g.fillOval(x + 180, 100, 35, 35);


    }
   }
 }

共1个答案

匿名用户

仔细看看AWT中的绘画和摇摆和执行自定义绘画,以更好地了解绘画的工作原理。

您的画布组件方法是DrawCar的方法,但DrawCar不会从任何可绘制的东西扩展(如JComponent

相反,您应该使DrakCar成为一个单独的类,它有一个简单的“绘画”方法,例如……

public class Car {

    private static final int INCREMENT = 5;
    int x;

    public Car(int x) {
        this.x = x;
    }

    public void paint(Graphics g) {
        // body of the car
        g.setColor(Color.blue);
        int xValues[] = {x + 80, x + 80, x + 180, x + 180};
        int yValues[] = {60, 120, 120, 60};
        Polygon polygon1 = new Polygon(xValues, yValues, 4);
        g.fillPolygon(polygon1);

        //hood / front end of car
        int xValues2[] = {x + 180, x + 200, x + 200};
        int yValues2[] = {60, 60, 90};
        g.drawPolyline(xValues2, yValues2, 3);
        int xValues2a[] = {x + 180, x + 180, x + 220, x + 220};
        int yValues2a[] = {90, 120, 120, 90};
        Polygon polygon3 = new Polygon(xValues2a, yValues2a, 4);
        g.fillPolygon(polygon3);

        //cartop
        g.setColor(Color.black);
        int xValues3[] = {x + 90, x + 90, x + 170, x + 170};
        int yValues3[] = {45, 60, 60, 45};
        Polygon polygon2 = new Polygon(xValues3, yValues3, 4);
        g.fillPolygon(polygon2);

        //wheels
        g.fillOval(x + 80, 100, 35, 35);
        g.fillOval(x + 180, 100, 35, 35);

    }
}

然后您可以创建一个能够实际绘制它的组件,例如…

public class CarPane extends JPanel {

    Car car = new Car(200);
    private static final int D_W = 400;
    private static final int D_H = 400;

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        car.paint(g);
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(D_W, D_H);
    }

}

现在,这意味着您可以拥有任意数量的Car实例,并让CarPane绘制它们(通过将它们添加到List中并让CarPane画布组件方法迭代它)

我强烈建议,你集中精力设置汽车的基本属性,它的起点在0x0,然后使用Graphics2DAffineTransform来物理改变它被绘制的位置,例如。

这将大大提高性能并降低整体复杂度