我正在使用一个线程(让我们称它为“MapChecker”),它在其整个生命周期内在并发HashMap上循环。
映射从其他线程填充,并由MapChecker通过使用迭代器对其进行清除。
该地图具有以下结构:
private volatile Map<MyObject, SynchronizedList<MyOtherObject>> map = new ConcurrentHashMap<>();
//SynchronizedList = Collections.syncrhonizedList.
MapChecker必须更新其循环中每个键的值。更新是通过从列表中删除元素或删除完整的映射条目来进行的。
同步分两个步骤进行:
锁在映射本身(同步(map))上。
我不关心总是在我的迭代器视图中最后更新的值,但我需要确保所有丢失的值将在下一次迭代中检索到,这很重要,因为我不想跳过任何元素。此外,正确更新同步列表也很重要。
我的问题是:我可以确保通过这种架构插入/更新所有条目吗?是否有遗漏某些内容的风险?如果MapChecker删除一个条目,而其他线程正在更新相同的条目会发生什么?并发HashMap应该阻止这些操作,所以我不希望有任何麻烦。
这是MapChecker循环:
while (!isInterrupted()) {
executeClearingPhases();
Iterator<Map.Entry<PoolManager, List<PooledObject>>> it = null;
synchronized (idleInstancesMap) {
it = idleInstancesMap.entrySet().iterator();
}
while (it.hasNext()) {
Map.Entry<PoolManager, List<PooledObject>> entry = it.next();
PoolManager poolManager = entry.getKey();
boolean stop = false;
while (!stop) {
//this list is empty very often but it shouldn't, that's the problem I am facing. I need to assure updates visibility.
List<PooledObject> idlePooledObjects = entry.getValue();
if (idlePooledObjects.isEmpty()) {
stop = true;
} else {
PooledObject pooledObject = null;
try {
pooledObject = idlePooledObjects.get(0);
info(loggingId, " - REMOOOVINNGG: \"", pooledObject.getClientId(), "\".");
PoolingStatus destroyStatus = poolManager.destroyIfExpired(pooledObject);
switch (destroyStatus) {
case DESTROY:
info(loggingId, " - Removed pooled object \"", pooledObject.getClientId(), "\" from pool: \"", poolManager.getClientId(), "\".");
idlePooledObjects.remove(0);
break;
case IDLE:
stop = true;
break;
default:
idlePooledObjects.remove(0);
break;
}
} catch (@SuppressWarnings("unused") PoolDestroyedException e) {
warn(loggingId, " - WARNING: Pooled object \"", pooledObject.getClientId(), "\" skipped, pool: \"", poolManager.getClientId(), "\" has been destroyed.");
synchronized(idleInstancesMap) {
it.remove();
}
stop = true;
} catch (PoolManagementException e) {
error(e, loggingId, " - ERROR: Errors occurred during the operation.");
idlePooledObjects.remove(0);
}
}
}
}
Thread.yield();
}
这是任何其他线程调用(多次)的方法:
public void addPooledObject(PoolManager poolManager, PooledObject pooledObject) {
synchronized (idleInstancesMap) {
List<PooledObject> idleInstances = idleInstancesMap.get(poolManager);
if (idleInstances == null) {
idleInstances = Collections.synchronizedList(new LinkedList<PooledObject>());
idleInstancesMap.put(poolManager, idleInstances);
}
idleInstances.add(pooledObject);
}
}
谢啦
多亏了PatrickChen的建议,我在每个PoolManager中移动了PooledObject实例的列表(它已经拥有这个列表,因为它以完全同步的方式拥有池及其内部状态)。
这是结果:
//MapChecker lifecycle
public void run() {
try {
while (!isInterrupted()) {
executeClearingPhases();
ListIterator<PoolManager> it = null;
//This really helps. poolManagers is the list of PoolManager instances.
//It's unlikely that this list will have many elements (maybe not more than 20)
synchronized (poolManagers) {
Iterator<PoolManager> originalIt = poolManagers.iterator();
while (originalIt.hasNext()) {
if (originalIt.next().isDestroyed()) {
originalIt.remove();
}
}
//This iterator will contain the current view of the list.
//It will update on the next iteration.
it = new LinkedList<PoolManager>(poolManagers).listIterator();
}
while (it.hasNext()) {
PoolManager poolManager = it.next();
try {
//This method will lock on its internal synchronized pool in order to
//scan for expired objects.
poolManager.destroyExpired();
} catch (@SuppressWarnings("unused") PoolDestroyedException e) {
warn(loggingId, " - WARNING: Pool: \"", poolManager.getClientId(), "\" has been destroyed.");
it.remove();
}
}
Thread.yield();
}
throw new InterruptedException();
} catch (@SuppressWarnings("unused") InterruptedException e) {
started = false;
Thread.currentThread().interrupt();
debug(loggingId, " - Pool checker interrupted.");
}
}
//Method invoked by multiple threads
public void addPooledObject(PoolManager poolManager) {
synchronized (poolManagers) {
poolManagers.add(poolManager);
}
}
但是我需要确保所有丢失的值都将在下一次迭代中检索到,这很重要,因为我不想跳过任何元素。
首先,我认为根据你的解决方案,我认为只要你继续执行MapChecker循环
,你就会得到地图中的所有项目。我建议你在你呈现的MapChecker
代码之外有一个额外的while(true)循环。
但是根据你所有的描述,我建议你应该使用Queue而不是Map,显然,你的问题需要一个push/pop操作,也许BlockingQueue
更适合这里。