我有以下模式:
HBox中有按钮、标签和文本字段。
每次单击根(HBox)时,我都应该向磁贴窗格添加一个ImageView。此ImageView应包含一个图像(例如:“2. jpg”)。磁贴窗格组件的最大值为5。
每次单击图像时,我都应该将新图像加载到单击的ImageView,例如“1. jpg”。它不起作用。当我单击我的图像时,就像我单击根一样,因此它会创建另一个TilePane单元格。这是代码,你能帮我吗?
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package dadao1;
import java.util.HashSet;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.TilePane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
/**
*
* @author Ambra
*/
public class Dadao1 extends Application {
VBox root;
HashSet dadi = new HashSet();
//static int numeroDadi = 0;
@Override
public void start(Stage primaryStage) {
setGui();
Scene scene = new Scene(root, 300, 300);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
*This private method sets up the GUI.
* No parameters are required
*/
private void setGui(){
root = new VBox();
HBox buttons = new HBox();
final Button newGame = new Button("New Game");
final Button print = new Button("Print");
final Button animation = new Button("Moving");
animation.addEventHandler(ActionEvent.ACTION, new EventHandler<ActionEvent>() {
// this button is labeled "Moving" at the begin. If pressed it changes its label to "Dissolving" and viceversa.
@Override
public void handle(ActionEvent event) {
if (animation.getText().equals(new String("Moving")))
animation.setText("Dissolving");
else animation.setText("Mooving");
}
});
final Label score = new Label("Total");
final TextField points = new TextField();
final Label pointsLabel = new Label("Score");
root.setStyle("-fx-background-color: green");
buttons.getChildren().addAll(newGame,print,animation,score,points,pointsLabel);
final TilePane dadiPane = new TilePane();
dadiPane.setVgap(10);
dadiPane.setHgap(10);
root.getChildren().addAll(buttons, dadiPane);
root.setOnMouseClicked(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
if(dadi.size()<5){
System.out.println("Adding img");
final ImageView img = new ImageView("2.jpg");
// should I put final in front of ImageView?
img.addEventHandler(ActionEvent.ACTION, new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
// I want that when a tile is pressed an event occours.
// that event should be "add a new image to the ImageView just clicked",
// for example: img is not "2.jpg" but "3.jpj", by the way, I'm not able neither
// to to print the folowing messagge :(
// It's like my root is pressed even if my mouse ha clicked at the image in img var.
System.out.println("Tile pressed ");
}
});
dadi.add(img);
dadiPane.getChildren().add(img);
}else System.out.println("You cannot create more than 5 dices");
}
});
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
ImageView
s不会生成ActionEvent
s;因此您的事件处理程序从未被调用也就不足为奇了。由于鼠标事件不是由ImageView
处理的,它向上传播到容器。
试试看
img.addEventHandler(MouseEvent.MOUSE_CLICKED, new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
System.out.println("Tile pressed ");
event.consume();
}
});
@James_D是正确的;但是注意Java8可以使用更简单的语法:
img.addEventHandler(MouseEvent.MOUSE_CLICKED, event -> {
System.out.println("Tile pressed ");
event.consume();
});
注意MouseEvent.MOUSE_CLICKED
是一个来自javafx的类,而不是来自java. awt.event包
imgView. addEventHandler(javafx.scene.input.MouseEvent.MOUSE_CLICKED, event -> {
//event clicked here
});
对于错误导入java. awt.event.MouseEvent
类的人