提问者:小点点

将绘制的图片保存在文件中[java]


我已经制作了一个代码来在JPanel上绘制

frame1.add( new JPanel() {
    public void paintComponent( Graphics g ) {
        super.paintComponent(g);
        Graphics2D g2 = (Graphics2D)g;
        g2.setColor(Color.white);
        g2.fillRect(0, 0, width, height);
        //Drawnig Part
});
  • 一切都好
  • 现在我的问题是如何将我在JPanel上绘制的内容保存在文件a. PNG或任何其他类型
  • 我花了很多时间编写Drawing Part,所以如果你能通过更改我代码中所需的部分来提出解决方案,而不是重写整个代码,那将是很有帮助的。

共2个答案

匿名用户

我建议您使用BufferedImage缓冲绘图操作,如下所示:

// This should not be done in the draw method, but rather when
// the frame is created. You should also make a new buffer image when
// the frame is resized. `frameWidth` and `frameHeight` are the
// frame's dimensions.
BufferedImage bufferImage = new BufferedImage(frameWidth, frameHeight,
            BufferedImage.TYPE_INT_ARGB);
Graphics2D bufferGraphics = bufferImage.createGraphics();


// In your draw method, do the following steps:

// 1. Clear the buffer:
bufferGraphics.clearRect(0, 0, width, height);

// 2. Draw things to bufferGraphics...

// 3. Copy the buffer:
g2.drawImage(bufferImage, null, 0, 0);

// When you want to save your image presented in the frame, call the following:
ImageIO.write(bufferImage, "png", new File("frameImage.png"));

如果您需要更多信息,有关创建和绘制图像的Java教程以及ImageIOAPI参考可能会有所帮助。

匿名用户

查看编写/保存图像以获取更多详细信息,但本质上您可以做类似的事情…

BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
// Draw what ever you want to to the graphics context
g2d.dispose();

ImageIO.write(img, "png", new File("My Awesome Drawing.png"));

如果您无法将绘图逻辑与面板分开,您可以简单地使用BufferedImage中的Graphics上下文来绘制组件。

查看将JPanel导出到图像并打印整个程序布局的示例