我怎么做才能把值传递到结构中,使计时器四舍五入到第一个小数,并显示在我的RaisedButton的子文本?我尝试过,但没有运气。我设法使工作回调函数与一个简单的定时器,但没有周期性,没有实时更新的值在文本中…
import 'package:flutter/material.dart';
import 'dart:ui';
import 'dart:async';
class TimerButton extends StatefulWidget {
final Duration timerTastoPremuto;
TimerButton(this.timerTastoPremuto);
@override
_TimerButtonState createState() => _TimerButtonState();
}
class _TimerButtonState extends State<TimerButton> {
@override
Widget build(BuildContext context) {
return Container(
margin: EdgeInsets.all(5.0),
height: 135.0,
width: 135.0,
child: new RaisedButton(
elevation: 100.0,
color: Colors.white.withOpacity(.8),
highlightElevation: 0.0,
onPressed: () {
int _start = widget.timerTastoPremuto.inMilliseconds;
const oneDecimal = const Duration(milliseconds: 100);
Timer _timer = new Timer.periodic(
oneDecimal,
(Timer timer) =>
setState(() {
if (_start < 100) {
_timer.cancel();
} else {
_start = _start - 100;
}
}));
},
splashColor: Colors.red,
highlightColor: Colors.red,
//shape: RoundedRectangleBorder e tutto il resto uguale
shape: BeveledRectangleBorder(
side: BorderSide(color: Colors.black, width: 2.5),
borderRadius: new BorderRadius.circular(15.0)),
child: new Text(
"$_start",
style: new TextStyle(fontFamily: "Minim", fontSize: 50.0),
),
),
);
}
}
这是一个使用Timer.周期性的示例:
倒计时从10
到0
点击按钮:
import 'dart:async';
[...]
Timer _timer;
int _start = 10;
void startTimer() {
const oneSec = const Duration(seconds: 1);
_timer = new Timer.periodic(
oneSec,
(Timer timer) {
if (_start == 0) {
setState(() {
timer.cancel();
});
} else {
setState(() {
_start--;
});
}
},
);
}
@override
void dispose() {
_timer.cancel();
super.dispose();
}
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(title: Text("Timer test")),
body: Column(
children: <Widget>[
RaisedButton(
onPressed: () {
startTimer();
},
child: Text("start"),
),
Text("$_start")
],
),
);
}
结果:
您还可以使用quiver. async库中的CountdownTimer类,用法更简单:
import 'package:quiver/async.dart';
[...]
int _start = 10;
int _current = 10;
void startTimer() {
CountdownTimer countDownTimer = new CountdownTimer(
new Duration(seconds: _start),
new Duration(seconds: 1),
);
var sub = countDownTimer.listen(null);
sub.onData((duration) {
setState(() { _current = _start - duration.elapsed.inSeconds; });
});
sub.onDone(() {
print("Done");
sub.cancel();
});
}
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(title: Text("Timer test")),
body: Column(
children: <Widget>[
RaisedButton(
onPressed: () {
startTimer();
},
child: Text("start"),
),
Text("$_current")
],
),
);
}
编辑:对于评论中关于按钮点击行为的问题
使用上面的代码,它使用定时器。周期性
,每个按钮点击都会启动一个新的定时器,所有这些定时器都会更新相同的_start
变量,从而导致更快的计数器递减。
有多种解决方案可以更改此行为,具体取决于您想要实现的目标:
Timer.周期
创建,这样多次点击按钮没有效果if (_timer != null) {
_timer = new Timer.periodic(...);
}
if (_timer != null) {
_timer.cancel();
_start = 10;
}
_timer = new Timer.periodic(...);
if (_timer != null) {
_timer.cancel();
_timer = null;
} else {
_timer = new Timer.periodic(...);
}
您还可以使用这个官方的异步包,它提供了一个从Timer
扩展并添加重置
方法的RestartableTimer类。
所以只要调用_timer。重置();在每个按钮单击时
。
最后,Codeben现在支持Flutter!所以这里有一个实时示例,以便每个人都可以使用它:https://codepen.io/Yann39/pen/oNjrVOb
我创建了一个通用定时器小部件,可用于显示任何类型的定时器及其灵活性。
此小部件具有以下属性
hh mm ss
字符串,如01小时:20分钟:45秒
您可以提供默认格式化程序(formatHHMMSS
),以防您不想从每个地方都提供它。
//为此提供实现-formatHHMMSS(时间. in秒);
或使用下面我提供的一个。
import 'package:flutter/material.dart';
class CountDownTimer extends StatefulWidget {
const CountDownTimer({
Key key,
int secondsRemaining,
this.countDownTimerStyle,
this.whenTimeExpires,
this.countDownFormatter,
}) : secondsRemaining = secondsRemaining,
super(key: key);
final int secondsRemaining;
final Function whenTimeExpires;
final Function countDownFormatter;
final TextStyle countDownTimerStyle;
State createState() => new _CountDownTimerState();
}
class _CountDownTimerState extends State<CountDownTimer>
with TickerProviderStateMixin {
AnimationController _controller;
Duration duration;
String get timerDisplayString {
Duration duration = _controller.duration * _controller.value;
return widget.countDownFormatter != null
? widget.countDownFormatter(duration.inSeconds)
: formatHHMMSS(duration.inSeconds);
// In case user doesn't provide formatter use the default one
// for that create a method which will be called formatHHMMSS or whatever you like
}
@override
void initState() {
super.initState();
duration = new Duration(seconds: widget.secondsRemaining);
_controller = new AnimationController(
vsync: this,
duration: duration,
);
_controller.reverse(from: widget.secondsRemaining.toDouble());
_controller.addStatusListener((status) {
if (status == AnimationStatus.completed || status == AnimationStatus.dismissed) {
widget.whenTimeExpires();
}
});
}
@override
void didUpdateWidget(CountDownTimer oldWidget) {
if (widget.secondsRemaining != oldWidget.secondsRemaining) {
setState(() {
duration = new Duration(seconds: widget.secondsRemaining);
_controller.dispose();
_controller = new AnimationController(
vsync: this,
duration: duration,
);
_controller.reverse(from: widget.secondsRemaining.toDouble());
_controller.addStatusListener((status) {
if (status == AnimationStatus.completed) {
widget.whenTimeExpires();
} else if (status == AnimationStatus.dismissed) {
print("Animation Complete");
}
});
});
}
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return new Center(
child: AnimatedBuilder(
animation: _controller,
builder: (_, Widget child) {
return Text(
timerDisplayString,
style: widget.countDownTimerStyle,
);
}));
}
}
用法:
Container(
width: 60.0,
padding: EdgeInsets.only(top: 3.0, right: 4.0),
child: CountDownTimer(
secondsRemaining: 30,
whenTimeExpires: () {
setState(() {
hasTimerStopped = true;
});
},
countDownTimerStyle: TextStyle(
color: Color(0XFFf5a623),
fontSize: 17.0,
height: 1.2,
),
),
)
formatHHMMSS的示例:
String formatHHMMSS(int seconds) {
int hours = (seconds / 3600).truncate();
seconds = (seconds % 3600).truncate();
int minutes = (seconds / 60).truncate();
String hoursStr = (hours).toString().padLeft(2, '0');
String minutesStr = (minutes).toString().padLeft(2, '0');
String secondsStr = (seconds % 60).toString().padLeft(2, '0');
if (hours == 0) {
return "$minutesStr:$secondsStr";
}
return "$hoursStr:$minutesStr:$secondsStr";
}
上述代码的空安全版本
import 'package:flutter/material.dart';
class CountDownTimer extends StatefulWidget {
const CountDownTimer({
Key? key,
required this.secondsRemaining,
required this.whenTimeExpires,
this.countDownFormatter,
this.countDownTimerStyle,
}) : super(key: key);
final int secondsRemaining;
final VoidCallback whenTimeExpires;
final TextStyle? countDownTimerStyle;
final Function(int seconds)? countDownFormatter;
@override
State createState() => _CountDownTimerState();
}
class _CountDownTimerState extends State<CountDownTimer>
with TickerProviderStateMixin {
late final AnimationController _controller;
late final Duration duration;
String get timerDisplayString {
final duration = _controller.duration! * _controller.value;
if (widget.countDownFormatter != null) {
return widget.countDownFormatter!(duration.inSeconds) as String;
} else {
return formatHHMMSS(duration.inSeconds);
}
}
String formatHHMMSS(int seconds) {
final hours = (seconds / 3600).truncate();
seconds = (seconds % 3600).truncate();
final minutes = (seconds / 60).truncate();
final hoursStr = (hours).toString().padLeft(2, '0');
final minutesStr = (minutes).toString().padLeft(2, '0');
final secondsStr = (seconds % 60).toString().padLeft(2, '0');
if (hours == 0) {
return '$minutesStr:$secondsStr';
}
return '$hoursStr:$minutesStr:$secondsStr';
}
@override
void initState() {
super.initState();
duration = Duration(seconds: widget.secondsRemaining);
_controller = AnimationController(
vsync: this,
duration: duration,
);
_controller
..reverse(from: widget.secondsRemaining.toDouble())
..addStatusListener((status) {
if (status == AnimationStatus.completed ||
status == AnimationStatus.dismissed) {
widget.whenTimeExpires();
}
});
}
@override
void didUpdateWidget(CountDownTimer oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.secondsRemaining != oldWidget.secondsRemaining) {
setState(() {
duration = Duration(seconds: widget.secondsRemaining);
_controller.dispose();
_controller = AnimationController(
vsync: this,
duration: duration,
);
_controller
..reverse(from: widget.secondsRemaining.toDouble())
..addStatusListener((status) {
if (status == AnimationStatus.completed) {
widget.whenTimeExpires();
}
});
});
}
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Center(
child: AnimatedBuilder(
animation: _controller,
builder: (_, Widget? child) {
return Text(
timerDisplayString,
style: widget.countDownTimerStyle,
);
},
),
);
}
}
派对有点晚了,但是你们为什么不试试animation.No我不是告诉你们管理动画控制器并把它们都处理掉,还有一个内置的小部件叫做Tween动画生成器。你可以在任何类型的值之间制作动画,这里有一个Duration类的例子
TweenAnimationBuilder<Duration>(
duration: Duration(minutes: 3),
tween: Tween(begin: Duration(minutes: 3), end: Duration.zero),
onEnd: () {
print('Timer ended');
},
builder: (BuildContext context, Duration value, Widget? child) {
final minutes = value.inMinutes;
final seconds = value.inSeconds % 60;
return Padding(
padding: const EdgeInsets.symmetric(vertical: 5),
child: Text('$minutes:$seconds',
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.black,
fontWeight: FontWeight.bold,
fontSize: 30)));
}),
并且您还会收到onEnd回电,当动画完成时通知您;
这是输出