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{
"name":"Chelsea"
"players": [
{
"name":"Player1"
},
{
"name":"Player2"
},
{
"name":"Player3"
}
]
}
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{"name":"Chelsea"}
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public class Team
{
public string name = "testTeam";
public Player[] players = new Player[0];
public void AddPlayer(Player player)
{
int i = players.Length;
players = new Player[i+1];
players[i] = player;
}
public void save()
{
File.WriteAllText(Application.dataPath + "/data/teams/" + name + ".json", JsonUtility.ToJson(this));
}
}
public class Player
{
public string name;
}
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public Player[] players = new Player[0];
public void AddPlayer(Player player)
{
int i = players.Length;
players = new Player[i+1];
players[i] = player;
}
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public List<Player> players = new List<Player>();
public void AddPlayer(Player player)
{
players.Add(player);
}
对于序列化(根据@derhugo的建议),将[Serializable]属性添加到您的类中。
[Serializable]
public class Player
{
public string name;
}
...
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[Serializable]
public class Team
{
...
}
[Serializable]
public class Player
{
...
}
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public class Example : MonoBehaviour
{
public Team team;
}
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