提问者:小点点

Tkinter按钮状态覆盖


我正在尝试使用tkinter制作tic-tac-toe,我正在列表中存储播放器和计算机输入,并使用它们检查输入位置是否已被占用。但是,它不起作用,在第二次转动后,禁用的按钮变为正常,尽管它们已经被标记。那么,有人能指出代码的哪一部分将按钮返回到正常状态吗。

from tkinter import *
import random
root = Tk()
root.title("Tic Tac Toe")
root.geometry("400x400")
global playerletter
global computerletter
playerletter = "X"
computerletter = "O"
x = 50
y = 50
playerList = []
computerList = []

def turn(button, box1, box2, box3, box4, box5, box6, box7, box8, box9):
    global count
    count = 0
    playerList.insert(count, button)
    if (button == 1):
        box1 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box1.grid(row=1, column=0)
    if (button == 2):
        box2 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box2.grid(row=1, column=1)
    if (button == 3):
        box3 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box3.grid(row=1, column=2)
    if (button == 4):
        box4 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box4.grid(row=2, column=0)
    if (button == 5):
        box5 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box5.grid(row=2, column=1)
    if (button == 6):
        box6 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box6.grid(row=2, column=2)
    if (button == 7):
        box7 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box7.grid(row=3, column=0)
    if (button == 8):
        box8 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box8.grid(row=3, column=1)        
    if (button == 9):
        box9 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box9.grid(row=3, column=2)

    computer_input = random.randint(1, 9)

    computerList.insert(count, Button)

    for butts in playerList:
        if (computer_input == butts):
            while (computer_input==butts):
                computer_input = random.randint(1, 9)
                computerList.pop(count)
                computerList.insert(count, Button)                

    for cuts in computerList:
        if (computer_input == cuts):
            while (computer_input==cuts):
                computer_input = random.randint(1, 9)
                computerList.pop(count)
                computerList.insert(count, Button)

    count += 1

    if (computer_input == 1 and box1['state'] != "DISABLED"):
        box1 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box1.grid(row=1, column=0)

    if (computer_input == 2 and box2['state'] != "DISABLED"):
        box2 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box2.grid(row=1, column=1)

    if (computer_input == 3 and box3['state'] != "DISABLED" ):
        box3 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box3.grid(row=1, column=2)

    if (computer_input == 4 and box4['state'] != "DISABLED" ):
        box4 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box4.grid(row=2, column=0)

    if (computer_input == 5 and box5['state'] != "DISABLED"):
        box5 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box5.grid(row=2, column=1)

    if (computer_input == 6 and box6['state'] != "DISABLED"):
        box6 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box6.grid(row=2, column=2)

    if (computer_input == 7 and box7['state'] != "DISABLED" ):
        box7 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box7.grid(row=3, column=0)

    if (computer_input == 8 and box8['state'] != "DISABLED" ):
        box8 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box8.grid(row=3, column=1)    

    if (computer_input == 9 and box9['state'] != "DISABLED"):
        box9 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box9.grid(row=3, column=2)      

    print("PLAYER CHOSE: ", button)
    print("COMPUTER CHOSE: ", computer_input)
    
    print("BOX 1 IS ", box1['state'])
box1 = Button(root, text="", padx=x, pady=y, command= lambda: turn(1, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box1.grid(row=1, column=0)
box2 = Button(root, text="", padx=x, pady=y, command=lambda: turn(2, box1, box2, box3, box4, box5, 
box6, 
box7, box8, box9))
box2.grid(row=1, column=1)
box3 = Button(root, text="", padx=x, pady=y, command=lambda: turn(3, box1, box2, box3, box4, box5, 
box6, 
box7, box8, box9))
box3.grid(row=1, column=2)
box4 = Button(root, text="", padx=x, pady=y, command=lambda: turn(4, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box4.grid(row=2, column=0)
box5 = Button(root, text="", padx=x, pady=y, command=lambda: turn(5, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box5.grid(row=2, column=1)
box6 = Button(root, text="", padx=x, pady=y, command=lambda: turn(6, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box6.grid(row=2, column=2)
box7 = Button(root, text="", padx=x, pady=y, command=lambda: turn(7, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box7.grid(row=3, column=0)
box8 = Button(root, text="", padx=x, pady=y, command=lambda: turn(8, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box8.grid(row=3, column=1)
box9 = Button(root, text="", padx=x, pady=y, command=lambda: turn(9, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box9.grid(row=3, column=2)
mainloop()

共1个答案

匿名用户

这段代码有点复杂。这就是问题的原因:

    computer_input = random.randint(1, 9)

    computerList.insert(count, computer_input)

    for butts in playerList:
        if (computer_input == butts):
            while (computer_input==butts):
                computer_input = random.randint(1, 9)
                computerList.pop(count)
                computerList.insert(count, Button)                

    for cuts in computerList:
        if (computer_input == cuts):
            while (computer_input==cuts):
                computer_input = random.randint(1, 9)
                computerList.pop(count)
                computerList.insert(count, Button)

    count += 1

我知道你想要什么,但直接的方法是使用set。简化此逻辑,这将生成一个不属于玩家和计算机先前选择的数字:

    if len(computerList) != 4: # computer could only take less than four steps
        computer_input = random.choice(list(set(range(1, 10))-set(playerList)-set(computerList))) # use set to calculate the result

        computerList.append(computer_input)