我和我的团队正在为我们的项目做一个游戏,我不断遇到这个错误,经过一些测试,它似乎发生在主函数的末尾。我不知道这是怎么发生的,因为大部分的代码是从我们的老师,我们需要修复他故意放置的bug和添加额外的功能。这是代码:
#include <winuser.h>
#include <iostream>
#include <time.h>
#include <conio.h>
#include <thread>
using namespace std;
#define MAX_CAR 5
#define MAX_CAR_LENGTH 40
#define MAX_SPEED 3
POINT** X;
POINT Y;
int cnt = 0;
int MOVING;
int SPEED;
int HEIGHT_CONSOLE = 29, WIDTH_CONSOLE = 119;
bool STATE;
void FixConsoleWindow() {
HWND consoleWindow = GetConsoleWindow();
LONG_PTR style = GetWindowLongPtr(consoleWindow, GWL_STYLE);
style = style & ~(WS_MAXIMIZEBOX) & ~(WS_THICKFRAME);
SetWindowLongPtr(consoleWindow, GWL_STYLE, style);
}
void GotoXY(int x, int y) {
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void ResetData() {
MOVING = 'D';
SPEED = 1;
Y = { 18, 19 };
if (X == NULL) {
X = new POINT * [MAX_CAR];
for (int i = 0; i < MAX_CAR; i++) {
X[i] = new POINT[MAX_CAR_LENGTH];
}
for (int i = 0; i < MAX_CAR; i++) {
int temp = rand() % (WIDTH_CONSOLE - MAX_CAR_LENGTH) + 1;
for (int j = 0; j < MAX_CAR_LENGTH; j++) {
X[i][j].x = temp + j;
X[i][j].y = 2 + 5 * i;
}
}
}
}
void DrawBoard(int x, int y, int width, int height, int curPosX = 0, int curPosY = 0) {
GotoXY(x, y);
for (int i = 1; i < width; i++) {
cout << 'X';
}
cout << 'X';
GotoXY(x, height + y);
for (int i = 1; i < width; i++) {
cout << 'X';
}
cout << 'X';
for (int i = y + 1; i < height + y; i++) {
GotoXY(x, i);
cout << 'X';
GotoXY(x + width, i);
cout << 'X';
}
GotoXY(curPosX, curPosY);
}
void StartGame() {
system("cls");
ResetData();
DrawBoard(0, 0, WIDTH_CONSOLE, HEIGHT_CONSOLE);
STATE = true;
}
void GabageCollect() {
for (int i = 0; i < MAX_CAR; i++) {
delete[] X[i];
}
delete[] X;
}
void ExitGame(HANDLE t) {
GabageCollect();
system("cls");
TerminateThread(t, 0);
}
void PauseGame(HANDLE t) {
SuspendThread(t);
}
void ProcessDeath() {
STATE = false;
GotoXY(0, HEIGHT_CONSOLE + 2);
cout << "Dead, type y to continue or any key to exit";
}
void ProcessFinish(POINT& p) {
SPEED == MAX_SPEED ? SPEED = 1 : SPEED++;
p = { 18,19 };
MOVING = 'D';
}
void DrawCars() {
for (int i = 0; i < MAX_CAR; i++) {
for (int j = 0; j < MAX_CAR_LENGTH; j++) {
GotoXY(X[i][j].x, X[i][j].y);
std::cout << '.';
}
}
}
void DrawPlayer(const POINT& p, char s) {
GotoXY(p.x, p.y);
cout << s;
}
bool IsImpact(const POINT& p) //d=Y.y p = Y
{
if (p.y == 1 || p.y == 19) return false;
for (int i = 0; i < MAX_CAR; i++)
{
for (int j = 0; j < MAX_CAR_LENGTH; j++)
{
if (p.x == X[i][j].x && p.y == X[i][j].y) return true;
}
}
return false;
}
void MoveCars(int x1, int y1)
{
for (int i = 1; i < MAX_CAR; i += 2)
{
cnt = 0;
do
{
cnt++;
for (int j = 0; j < MAX_CAR_LENGTH - 1; j++)
{
X[i][j] = X[i][j + 1];
}
X[i][MAX_CAR_LENGTH - 1].x + 1 == WIDTH_CONSOLE + x1 ? X[i][MAX_CAR_LENGTH - 1].x = 1 : X[i][MAX_CAR_LENGTH - 1].x++;
} while (cnt < SPEED);
}
for (int i = 0; i < MAX_CAR; i += 2)
{
cnt = 0;
do
{
cnt++;
for (int j = MAX_CAR_LENGTH - 1; j > 0; j--)
{
X[i][j] = X[i][j - 1];
}
X[i][0].x - 1 == 0 + x1 ? X[i][0].x = WIDTH_CONSOLE + x1 - 1 : X[i][0].x--;
} while (cnt < SPEED);
}
}
void EraseCars()
{
for (int i = 0; i < MAX_CAR; i += 2)
{
cnt = 0;
do
{
GotoXY(X[i][MAX_CAR_LENGTH - 1 - cnt].x, X[i][MAX_CAR_LENGTH - 1 - cnt].y);
cout << " ";
cnt++;
} while (cnt < SPEED);
}
for (int i = 1; i < MAX_CAR; i += 2)
{
cnt = 0;
do
{
GotoXY(X[i][0 + cnt].x, X[i][0 + cnt].y);
cout << " ";
cnt++;
} while (cnt < SPEED);
}
}
void MoveRight()
{
if (Y.x < WIDTH_CONSOLE - 1)
{
DrawPlayer(Y, ' ');
Y.x++;
DrawPlayer(Y, 'Y');
}
}
void MoveLeft()
{
if (Y.x > 1)
{
DrawPlayer(Y, ' ');
Y.x--;
DrawPlayer(Y, 'Y');
}
}
void MoveDown()
{
if (Y.y < HEIGHT_CONSOLE - 1)
{
DrawPlayer(Y, ' ');
Y.y++;
DrawPlayer(Y, 'Y');
}
}
void MoveUp()
{
if (Y.y > 1)
{
DrawPlayer(Y, ' ');
Y.y--;
DrawPlayer(Y, 'Y');
}
}
void SubThread()
{
while (1)
{
if (STATE)
{
switch (MOVING)
{
case 'A':
MoveLeft();
break;
case 'D':
MoveRight();
break;
case'W':
MoveUp();
break;
case'S':
MoveDown();
break;
}
MOVING = ' ';
EraseCars();
MoveCars(0, 0);
DrawCars();
if (IsImpact(Y))
{
ProcessDeath();
}
if (Y.y == 1)
{
ProcessFinish(Y);
Sleep(50);
}
}
}
}
void main()
{
int temp;
FixConsoleWindow();
srand(time(NULL));
StartGame();
thread t1(SubThread);
while (1)
{
temp = toupper(_getch());
if (STATE == 1)
{
EraseCars();
if (temp == 27)
{
ExitGame(t1.native_handle());
break;
}
else if (temp == 'P')
{
PauseGame(t1.native_handle());
temp = toupper(_getch());
if (temp == 'B')
ResumeThread((HANDLE)t1.native_handle());
}
else
{
if (temp == 'D' || temp == 'A' || temp == 'W' || temp == 'S')
{
MOVING = temp;
}
}
}
else
{
if (temp == 'Y') StartGame();
else
{
ExitGame(t1.native_handle());
break;
}
}
}
}
这是错误的图像:https://imgur.com/pgjjx2w基本上,这是一个横穿马路的游戏,每次你走到最上面,它会保存位置,你不能再走那个位置了(还在继续),当你撞上汽车时游戏就结束了(现在是点线)。提前致谢
您在此处创建了std::thread
对象:
thread t1(SubThread);
但您没有为此调用join()
或detach()
。
这会导致在对象被破坏时调用std::terminate()
(程序中止)。
如果希望等待线程结束,则调用t1.join()
;如果希望在从main()
函数返回之前让线程自由运行,则调用t1.detach()
。
另一种选择是直接使用createThread()
而不是std::thread
来创建线程。这可能更好,因为您正在使用t1.native_handle()
对线程进行操作。