提问者:小点点

如何重叠java图形和图像,使其看起来不错?


我的问题很具体。我正在开发一个游戏,其中有一个可以从敌人身上掉落的药水jar。药水jar的图像是一个透明的jar,有一个黑色边框,和一个不透明的白色背景。之所以有一个不透明的白色背景,是因为我还需要画出jar中还剩下多少药水。我目前这样做的方法是:

  1. 画一个高度为H的矩形,表示还剩多少药水
  2. 将魔药jar图像绘制在矩形的顶部。

因此,这将重叠绘制的丑陋的红色矩形,以表示药水的剩余量与药水透明区域周围的不透明空白。这是结果的图像:

http://i.imgur.com/j7ydEBF.png

问题出现了,因为魔药jar在游戏中看起来真的很糟糕。白色背景看起来很可怕。

我的问题是:有什么方法可以去除不透明的白色背景,同时仍然能够在图像定义的空间jar准确地“填充”药水?


共2个答案

匿名用户

基本上,您可以创建原始图像的“掩码”,它可以从图像的非不透明部分生成。

所以我创建了两个药水图像(当然你可以使用精灵工作表)。一个中心不透明,一个透明(只有轮廓)。

由此,我能够生成第一张图像的蒙版(以我想要的颜色),使用子图像来减少我想要使用的图像的数量,然后渲染它和轮廓

import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class TestOverlay {

    public static void main(String[] args) {
        new TestOverlay();
    }

    public TestOverlay() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private BufferedImage potionBase;
        private BufferedImage potionOutline;
        private float value = 1f;

        public TestPane() {
            try {
                potionBase = ImageIO.read(new File("Potion.png"));
                potionOutline = ImageIO.read(new File("PotionOutline.png"));
            } catch (IOException ex) {
                ex.printStackTrace();
            }

            Timer timer = new Timer(40, new ActionListener() {

                @Override
                public void actionPerformed(ActionEvent e) {
                    value = value - 0.01f;
                    if (value < 0) {
                        value = 1f;
                    }
                    repaint();
                }
            });
            timer.start();
        }

        @Override
        public Dimension getPreferredSize() {
            return potionBase == null ? super.getPreferredSize() : new Dimension(potionBase.getWidth(), potionBase.getHeight());
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            BufferedImage mask = generateMask(potionBase, Color.RED, 1f);

            int y = (int) (mask.getHeight() * (1f - value));
            if (y < mask.getHeight()) {

                mask = mask.getSubimage(0, y, mask.getWidth(), mask.getHeight() - y);

            }

            int x = (getWidth() - mask.getWidth()) / 2;
            y = y + ((getHeight() - potionOutline.getHeight()) / 2);

            g2d.drawImage(mask, x, y, this);
            y = ((getHeight() - potionOutline.getHeight()) / 2);
            g2d.drawImage(potionOutline, x, y, this);
            g2d.dispose();
        }

    }

    public static BufferedImage generateMask(BufferedImage imgSource, Color color, float alpha) {

        int imgWidth = imgSource.getWidth();
        int imgHeight = imgSource.getHeight();

        BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight, Transparency.TRANSLUCENT);
        Graphics2D g2 = imgMask.createGraphics();

        g2.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
        g2.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
        g2.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
        g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
        g2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
        g2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);

        g2.drawImage(imgSource, 0, 0, null);
        g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
        g2.setColor(color);

        g2.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
        g2.dispose();

        return imgMask;

    }

    public static BufferedImage createCompatibleImage(int width, int height, int transparency) {

        BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
        image.coerceData(true);
        return image;

    }

    public static GraphicsConfiguration getGraphicsConfiguration() {

        return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();

    }

}

现在,已经解决了这个问题,我应该做的是简单地创建一个填充药水和一个空药水(其内容器是空的),并简单地使用相同的过程生成子图像(填充的jar),而不是生成面具…

基本上,这意味着什么,是空的jar可以完全透明(除了轮廓),你可以画内…

这是基于这里演示的着色图像的概念

匿名用户

是的。您需要使用裁剪算法在Sprite的绘图区域之外执行裁剪。