提问者:小点点

XML反序列化/序列化问题


我正在尝试实现保存和加载机械师到我的游戏。然而,由于某种原因,它不想工作。我一直得到相同的错误消息:XmlException:根级别的数据无效。行1,位置1.。下面是创建序列化xml文件的代码:

 public void Save()
    {
        Save newsave = new Save();
        if (Time.timeScale == 0)
        {
            int unit_id = 0;
            GameObject[] units = new GameObject[check_number_of_units()];

            GameObject[] friendlies = GameObject.FindGameObjectsWithTag("Friend");
            GameObject[] enemyosldiers = GameObject.FindGameObjectsWithTag("Enemy");
            GameObject[] allunits = enemyosldiers.Concat(friendlies).ToArray();
            foreach (GameObject g in allunits)
            {
                Debug.Log(unit_id);
                Debug.Log(check_number_of_units());
                units[unit_id] = g;
                unit_id++;
            }
            newsave.cash = id.cash;
            newsave.enemy_cash = id.enemycash;
            newsave.units = units;
            newsave.scenename = SceneManager.GetActiveScene().name;
            FileStream file = File.Create(Application.persistentDataPath + "/gamesave.save");
            DataContractSerializer bf = new DataContractSerializer(newsave.GetType());
            MemoryStream streamer = new MemoryStream();

            bf.WriteObject(streamer, newsave);

            file.Write(streamer.GetBuffer(), 0, streamer.GetBuffer().Length);

            file.Close();
        }
    }

以下是保存类:

[System.Serializable]
[DataContract]
public class Save
{
    [DataMember]
    public int cash;
    [DataMember]
    public int enemy_cash;
    [DataMember]
    public string scenename;
    [DataMember]
    public GameObject[] units;


}

下面是反序列化代码:

public void Load()
    {
        if (File.Exists(Application.persistentDataPath + "/gamesave.save"))
        {
            Save loadedsave = new Save();
            DataContractSerializer bf = new DataContractSerializer(loadedsave.GetType());
            FileStream file = File.Open(Application.persistentDataPath + "/gamesave.save", FileMode.Open);
            loadedsave = (Save)bf.ReadObject(file);
            file.Close();
            scene_has_been_loaded = true;
            units = loadedsave.units;
            cash = loadedsave.cash;
            enemycash = loadedsave.enemy_cash;
            SceneManager.LoadScene(loadedsave.scenename);

        }
    }

我迷路了。更令人困惑的是,只有当AllUnits[]不为空时,才会出现错误


共3个答案

匿名用户

请检查你是否像你的保存对象那样设置了你的游戏对象可序列化。

匿名用户

你可以试着为你的单位创建一个模型类,它存储了重建游戏对象所需的属性。我不期望GameObject是XmlSerializable的,因为XmlSerializer必须知道要实例化哪个System.Type来填充数组。GameObject是一个抽象类,因此不能实例化。

[DataContract]
public class Unit
{
    [DataMember]
    public bool IsFriend { get; set; }
    [DataMember]
    public string Name { get; set; }
}

匿名用户

问题出在这一行:

file.Write(streamer.GetBuffer(), 0, streamer.GetBuffer().Length);

您通常不希望通过getBuffer()访问流的数据,因为它返回的底层字节数组可能比您写入流中的数据大。

或者使用stream.copyto方法,如下所示:

streamer.Seek(0, SeekOrigin.Begin); // dont forget to seek to the start of the stream
streamer.CopyTo(file);

或者直接写入文件,根本不使用MemoryStream:

FileStream file = File.Create(Application.persistentDataPath + "/gamesave.save");
DataContractSerializer bf = new DataContractSerializer(newsave.GetType());
bf.WriteObject(file , newsave);
file.Close();