所以我正在尝试制作这款巫师战斗游戏,它将大量使用随机数生成器来完成诸如为敌方巫师选择等级,名字和法术之类的任务。我已经生成了基本的数字生成器,但是我想知道如何将它调用到主类?下面是我到目前为止所做工作的代码。我对编程绝对是新手,所以我真的很抱歉。
使用系统;命名空间Battle_Wizard{class Program{
static void Main(string[] args)
{
string Player;
Console.WriteLine("Hello Wizard! What is your name: (Insert your name) ");
Player = Console.ReadLine();
Console.WriteLine("So your name is "+ Player + "? " + "What a stupid name. \nPRESS ANY BUTTON FOR A BATTLE!");
Console.ReadKey();
}
public class Wizards
{
string [] names = {"Ifeus","Avutaz","Alvapan","Inawyn","Agrukey","Unageor","Anvigron","Ubus","Enoviar","Unitor"};
string [] spells = {"A Alakablam ","Y0ur m0m ","A Karate Chop ","Abra-kadabra ","A 12 Gauge Shotgun ","Telekinesis "};
string [] deathmessages = {" set their pants on fire by ", " shot in the face with a ", " perished painfully with "};
}
public class NumberGenerator
{
Random rnd = new Random();
int EnemyRoll = new Random().Next( 1, 10 );
int PlayerRoll = new Random().Next( 1, 10 );
}
}
}
欢迎使用堆栈溢出。通常我们喜欢直接回答,但是,我可以看出你正在学习,所以我将以不同的方式回答这个问题,不提供直接的编码答案,以更好地帮助你理解。
您的NumberGenerator类是公共的,但是,您需要使它成为静态的。这样做的原因是因为您不希望您的NumberGenerator能够被实例化。什么是实例化,我很高兴你问。
public class Car {
//CAR properties sometimes referred to as "Member Variables."
private string _color;
private int _wheels;
//Initialization method. This is what tells the compiler what goes where and it's typing.
public Car (string color, int wheels) {
_color = color;
_wheels = wheels;
}
}
public SomeClass {
//Instantiation of that car we created above.
Car someCar = new Car ("Blue", 4);
//Using the properties of that Car object.
string someColor = someCar.wheels;
int someWheelNum = someCar.wheels;
}
接下来,您需要将您的类NumberGenerator看作一个简单的文件来保存其他方法。在类内部,可以有属性,例如,可以有一个从外部可以访问的静态名称。但是,由于我们在做一个静态类,所以没有必要这样做。我们确实需要在该类中使用某种方法。
public int getRandomNum() {
//Do something here.
return someInt
}
最后,您所需要做的就是将它与点语法一起使用。
int someInt = NumberGenerator.getRandomNum();
我鼓励您下一步学习构建类对象。这是你要做的事情的前兆。构建一个class对象,它是一个具有计算属性的汽车。
这里有一个很棒的教程视频供你跟随。https://www.youtube.com/watch?v=zqdtpfruonq
在这里,您正在使用new关键字创建random
的3个实例。最好在NumberGenerator
类中使用单个实例。
public class NumberGenerator
{
Random rnd = new Random();
int EnemyRoll = new Random().Next( 1, 10 );
int PlayerRoll = new Random().Next( 1, 10 );
}
我会像这样重写这个类:
public class NumberGenerator
{
Random rnd;
public NumberGenerator()
{
rnd = new Random();
}
// use seperate methods for each thing you want to generate
int generateEnemyRoll()
{
return rnd.Next(1, 10);
}
int generatePlayerRoll()
{
return rnd.Next(1, 10);
}
string generateDeathMessage()
{
return Wizards.deathmessages[rnd.Next(0, Wizards.deathmessages.Length)];
}
// etc for all the other things you need to generate
}
另外,在wizards
类上,您有三个字符串数组,我认为它们永远不会改变(在运行时),因此您可以将statist
放在它们上,这样它们就不需要对象引用来访问(您不需要创建wizards
对象来访问字符串)。您也可以将它们放在RandomGenerater
类中或GeneratedeathMessage()
方法中。
就像。。。
public class Wizard
{
static string [] names = {"Ifeus","Avutaz","Alvapan","Inawyn","Agrukey","Unageor","Anvigron","Ubus","Enoviar","Unitor"};
static string [] spells = {"A Alakablam ","Y0ur m0m ","A Karate Chop ","Abra-kadabra ","A 12 Gauge Shotgun ","Telekinesis "};
static string [] deathmessages = {" set their pants on fire by ", " shot in the face with a ", " perished painfully with "};
}
如何从主类使用?main
是一个方法而不是一个类,但是从main
方法中,您可以这样做。。。
static void Main(string[] args)
{
string Player;
Console.WriteLine("Hello Wizard! What is your name: (Insert your name) ");
Player = Console.ReadLine();
Console.WriteLine("So your name is "+ Player + "? " + "What a stupid name. \nPRESS ANY BUTTON FOR A BATTLE!");
NumberGenerator generator = new NumberGenerator();
int enemyRoll = generator.generateEnemyRoll();
int playerRoll = generator.generatePlayerRoll();
string deathMessage = generator.generateDeathMessage();
// etc
Console.ReadKey();
}