JOGL 3D浆轮
到目前为止,我们已经学习了如何在 JOGL 中创建不同的几何形状,如三角形、立方体和长方体。现在,我们将创建一个3D桨轮并尝试旋转它。
要通过编码3D旋转桨轮,请查看以下示例:
package com.yiidian;
import com.jogamp.opengl.util.FPSAnimator;
import javax.media.opengl.*;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.*;
public class JPaddle implements GLEventListener {
private float rotation = 0.0f;
@Override
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
gl.glLoadIdentity();
gl.glTranslatef(0f, 0f, -2.0f);
gl.glRotatef(rotation, 1f, 0f, 0f);
gl.glColor3f(1f, 0f, 0f);
gl.glBegin(GL2.GL_POLYGON);
gl.glVertex3d(-0.5, 0.3, 0.8);
gl.glVertex3d(0.5, 0.3, 0.8);
gl.glVertex3d(0.8, 0.7, 0.8);
gl.glVertex3d(-0.8, 0.7, 0.8);
gl.glEnd();
int paddles = 40;
for (int i = 0; i < paddles; i++) {
gl.glRotated(360.0 / paddles, 1, 0, 0);
gl.glBegin(GL2.GL_POLYGON);
gl.glVertex3d(-0.5, 0.3, 0.8);
gl.glVertex3d(0.5, 0.3, 0.8);
gl.glVertex3d(0.8, 0.7, 0.8);
gl.glVertex3d(-0.8, 0.7, 0.8);
gl.glEnd();
}
rotation -= 0.2f;
}
public void reshape(GLAutoDrawable drawable, int x, int y,
int width, int height) {
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged,
boolean deviceChanged) {
}
@Override
public void dispose(GLAutoDrawable arg0) {
}
@Override
public void init(GLAutoDrawable arg0) {
}
public static void main(String[] args) {
final GLProfile gp = GLProfile.get(GLProfile.GL2);
GLCapabilities cap = new GLCapabilities(gp);
final GLCanvas gc = new GLCanvas(cap);
JPaddle paddle = new JPaddle();
gc.addGLEventListener(paddle);
gc.setSize(400, 400);
final JFrame frame = new JFrame("yiidian.com:Motor Paddle");
frame.add(gc);
frame.setSize(600, 500);
frame.setVisible(true);
final FPSAnimator animator = new FPSAnimator(gc, 200, true);
animator.start();
}
}
输出结果为:
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