C#键盘鼠标钩子实例


本文向大家介绍C#键盘鼠标钩子实例,包括了C#键盘鼠标钩子实例的使用技巧和注意事项,需要的朋友参考一下

本文实例讲述了C#键盘鼠标钩子的实现方法。分享给大家供大家参考。具体实现方法如下:


using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Windows.Forms;

using System.Runtime.InteropServices;

using System.ComponentModel;

using System.Reflection;

namespace Alif.CommonAPI.WindowsAPI {     /// <summary>     /// 用户键盘鼠标钩子     /// </summary>     public class UserActivityHook     {         #region Windows structure definitions

        /// <summary>         /// The POINT structure defines the x- and y- coordinates of a point.         /// </summary>         /// <remarks>         /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp         /// </remarks>         [StructLayout(LayoutKind.Sequential)]         private class POINT         {             /// <summary>             /// Specifies the x-coordinate of the point.             /// </summary>             public int x;             /// <summary>             /// Specifies the y-coordinate of the point.             /// </summary>             public int y;         }

        /// <summary>         /// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc.         /// </summary>         /// <remarks>         /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp         /// </remarks>         [StructLayout(LayoutKind.Sequential)]         private class MouseHookStruct         {             /// <summary>             /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates.             /// </summary>             public POINT pt;             /// <summary>             /// Handle to the window that will receive the mouse message corresponding to the mouse event.             /// </summary>             public int hwnd;             /// <summary>             /// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message.             /// </summary>             public int wHitTestCode;             /// <summary>             /// Specifies extra information associated with the message.             /// </summary>             public int dwExtraInfo;         }

        /// <summary>         /// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event.         /// </summary>         [StructLayout(LayoutKind.Sequential)]         private class MouseLLHookStruct         {             /// <summary>             /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates.             /// </summary>             public POINT pt;             /// <summary>             /// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta.             /// The low-order word is reserved. A positive value indicates that the wheel was rotated forward,             /// away from the user; a negative value indicates that the wheel was rotated backward, toward the user.             /// One wheel click is defined as WHEEL_DELTA, which is 120.             ///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,             /// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,             /// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used.             ///XBUTTON1             ///The first X button was pressed or released.             ///XBUTTON2             ///The second X button was pressed or released.             /// </summary>             public int mouseData;             /// <summary>             /// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose             ///LLMHF_INJECTED Test the event-injected flag.              ///0             ///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.             ///1-15             ///Reserved.             /// </summary>             public int flags;             /// <summary>             /// Specifies the time stamp for this message.             /// </summary>             public int time;             /// <summary>             /// Specifies extra information associated with the message.             /// </summary>             public int dwExtraInfo;         }

        /// <summary>         /// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event.         /// </summary>         /// <remarks>         /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp         /// </remarks>         [StructLayout(LayoutKind.Sequential)]         private class KeyboardHookStruct         {             /// <summary>             /// Specifies a virtual-key code. The code must be a value in the range 1 to 254.             /// </summary>             public int vkCode;             /// <summary>             /// Specifies a hardware scan code for the key.             /// </summary>             public int scanCode;             /// <summary>             /// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.             /// </summary>             public int flags;             /// <summary>             /// Specifies the time stamp for this message.             /// </summary>             public int time;             /// <summary>             /// Specifies extra information associated with the message.             /// </summary>             public int dwExtraInfo;         }         #endregion

        #region Windows function imports         /// <summary>         /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.         /// You would install a hook procedure to monitor the system for certain types of events. These events         /// are associated either with a specific thread or with all threads in the same desktop as the calling thread.         /// </summary>         /// <param name="idHook">         /// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.         /// </param>         /// <param name="lpfn">         /// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a         /// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link         /// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.         /// </param>         /// <param name="hMod">         /// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter.         /// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by         /// the current process and if the hook procedure is within the code associated with the current process.         /// </param>         /// <param name="dwThreadId">         /// [in] Specifies the identifier of the thread with which the hook procedure is to be associated.         /// If this parameter is zero, the hook procedure is associated with all existing threads running in the         /// same desktop as the calling thread.         /// </param>         /// <returns>         /// If the function succeeds, the return value is the handle to the hook procedure.         /// If the function fails, the return value is NULL. To get extended error information, call GetLastError.         /// </returns>         /// <remarks>         /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp         /// </remarks>         [DllImport("user32.dll", CharSet = CharSet.Auto,            CallingConvention = CallingConvention.StdCall, SetLastError = true)]         private static extern int SetWindowsHookEx(             int idHook,             HookProc lpfn,             IntPtr hMod,             int dwThreadId);

        /// <summary>         /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.         /// </summary>         /// <param name="idHook">         /// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx.         /// </param>         /// <returns>         /// If the function succeeds, the return value is nonzero.         /// If the function fails, the return value is zero. To get extended error information, call GetLastError.         /// </returns>         /// <remarks>         /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp         /// </remarks>         [DllImport("user32.dll", CharSet = CharSet.Auto,             CallingConvention = CallingConvention.StdCall, SetLastError = true)]         private static extern int UnhookWindowsHookEx(int idHook);

        /// <summary>         /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.         /// A hook procedure can call this function either before or after processing the hook information.         /// </summary>         /// <param name="idHook">Ignored.</param>         /// <param name="nCode">         /// [in] Specifies the hook code passed to the current hook procedure.         /// The next hook procedure uses this code to determine how to process the hook information.         /// </param>         /// <param name="wParam">         /// [in] Specifies the wParam value passed to the current hook procedure.         /// The meaning of this parameter depends on the type of hook associated with the current hook chain.         /// </param>         /// <param name="lParam">         /// [in] Specifies the lParam value passed to the current hook procedure.         /// The meaning of this parameter depends on the type of hook associated with the current hook chain.         /// </param>         /// <returns>         /// This value is returned by the next hook procedure in the chain.         /// The current hook procedure must also return this value. The meaning of the return value depends on the hook type.         /// For more information, see the descriptions of the individual hook procedures.         /// </returns>         /// <remarks>         /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp         /// </remarks>         [DllImport("user32.dll", CharSet = CharSet.Auto,              CallingConvention = CallingConvention.StdCall)]         private static extern int CallNextHookEx(             int idHook,             int nCode,             int wParam,             IntPtr lParam);

        /// <summary>         /// The CallWndProc hook procedure is an application-defined or library-defined callback         /// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer         /// to this callback function. CallWndProc is a placeholder for the application-defined         /// or library-defined function name.         /// </summary>         /// <param name="nCode">         /// [in] Specifies whether the hook procedure must process the message.         /// If nCode is HC_ACTION, the hook procedure must process the message.         /// If nCode is less than zero, the hook procedure must pass the message to the         /// CallNextHookEx function without further processing and must return the         /// value returned by CallNextHookEx.         /// </param>         /// <param name="wParam">         /// [in] Specifies whether the message was sent by the current thread.         /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.         /// </param>         /// <param name="lParam">         /// [in] Pointer to a CWPSTRUCT structure that contains details about the message.         /// </param>         /// <returns>         /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.         /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx         /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC         /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook         /// procedure does not call CallNextHookEx, the return value should be zero.         /// </returns>         /// <remarks>         /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp         /// </remarks>         private delegate int HookProc(int nCode, int wParam, IntPtr lParam);

        /// <summary>         /// The ToAscii function translates the specified virtual-key code and keyboard         /// state to the corresponding character or characters. The function translates the code         /// using the input language and physical keyboard layout identified by the keyboard layout handle.         /// </summary>         /// <param name="uVirtKey">         /// [in] Specifies the virtual-key code to be translated.         /// </param>         /// <param name="uScanCode">         /// [in] Specifies the hardware scan code of the key to be translated.         /// The high-order bit of this value is set if the key is up (not pressed).         /// </param>         /// <param name="lpbKeyState">         /// [in] Pointer to a 256-byte array that contains the current keyboard state.         /// Each element (byte) in the array contains the state of one key.         /// If the high-order bit of a byte is set, the key is down (pressed).         /// The low bit, if set, indicates that the key is toggled on. In this function,         /// only the toggle bit of the CAPS LOCK key is relevant. The toggle state         /// of the NUM LOCK and SCROLL LOCK keys is ignored.         /// </param>         /// <param name="lpwTransKey">         /// [out] Pointer to the buffer that receives the translated character or characters.         /// </param>         /// <param name="fuState">         /// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.         /// </param>         /// <returns>         /// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values.         /// Value Meaning         /// 0 The specified virtual key has no translation for the current state of the keyboard.         /// 1 One character was copied to the buffer.         /// 2 Two characters were copied to the buffer. This usually happens when a dead-key character         /// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified         /// virtual key to form a single character.         /// </returns>         /// <remarks>         /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp         /// </remarks>         [DllImport("user32")]         private static extern int ToAscii(             int uVirtKey,             int uScanCode,             byte[] lpbKeyState,             byte[] lpwTransKey,             int fuState);

        /// <summary>         /// The GetKeyboardState function copies the status of the 256 virtual keys to the         /// specified buffer.         /// </summary>         /// <param name="pbKeyState">         /// [in] Pointer to a 256-byte array that contains keyboard key states.         /// </param>         /// <returns>         /// If the function succeeds, the return value is nonzero.         /// If the function fails, the return value is zero. To get extended error information, call GetLastError.         /// </returns>         /// <remarks>         /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp         /// </remarks>         [DllImport("user32")]         private static extern int GetKeyboardState(byte[] pbKeyState);

        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]         private static extern short GetKeyState(int vKey);

        #endregion

        #region Windows constants

        //values from Winuser.h in Microsoft SDK.         /// <summary>         /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.         /// </summary>         private const int WH_MOUSE_LL = 14;         /// <summary>         /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard  input events.         /// </summary>         private const int WH_KEYBOARD_LL = 13;

        /// <summary>         /// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure.         /// </summary>         private const int WH_MOUSE = 7;         /// <summary>         /// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure.         /// </summary>         private const int WH_KEYBOARD = 2;

        /// <summary>         /// The WM_MOUSEMOVE message is posted to a window when the cursor moves.         /// </summary>         private const int WM_MOUSEMOVE = 0x200;         /// <summary>         /// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button         /// </summary>         private const int WM_LBUTTONDOWN = 0x201;         /// <summary>         /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button         /// </summary>         private const int WM_RBUTTONDOWN = 0x204;         /// <summary>         /// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button         /// </summary>         private const int WM_MBUTTONDOWN = 0x207;         /// <summary>         /// The WM_LBUTTONUP message is posted when the user releases the left mouse button         /// </summary>         private const int WM_LBUTTONUP = 0x202;         /// <summary>         /// The WM_RBUTTONUP message is posted when the user releases the right mouse button         /// </summary>         private const int WM_RBUTTONUP = 0x205;         /// <summary>         /// The WM_MBUTTONUP message is posted when the user releases the middle mouse button         /// </summary>         private const int WM_MBUTTONUP = 0x208;         /// <summary>         /// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button         /// </summary>         private const int WM_LBUTTONDBLCLK = 0x203;         /// <summary>         /// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button         /// </summary>         private const int WM_RBUTTONDBLCLK = 0x206;         /// <summary>         /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button         /// </summary>         private const int WM_MBUTTONDBLCLK = 0x209;         /// <summary>         /// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel.         /// </summary>         private const int WM_MOUSEWHEEL = 0x020A;

        /// <summary>         /// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem         /// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.         /// </summary>         private const int WM_KEYDOWN = 0x100;         /// <summary>         /// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem         /// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed,         /// or a keyboard key that is pressed when a window has the keyboard focus.         /// </summary>         private const int WM_KEYUP = 0x101;         /// <summary>         /// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user         /// presses the F10 key (which activates the menu bar) or holds down the ALT key and then         /// presses another key. It also occurs when no window currently has the keyboard focus;         /// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that         /// receives the message can distinguish between these two contexts by checking the context         /// code in the lParam parameter.         /// </summary>         private const int WM_SYSKEYDOWN = 0x104;         /// <summary>         /// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user         /// releases a key that was pressed while the ALT key was held down. It also occurs when no         /// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent         /// to the active window. The window that receives the message can distinguish between         /// these two contexts by checking the context code in the lParam parameter.         /// </summary>         private const int WM_SYSKEYUP = 0x105;

        private const byte VK_SHIFT = 0x10;         private const byte VK_CAPITAL = 0x14;         private const byte VK_NUMLOCK = 0x90;

        #endregion

        /// <summary>         /// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.         /// </summary>         /// <exception cref="Win32Exception">Any windows problem.</exception>         public UserActivityHook()         {             Start();         }

        /// <summary>         /// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events         /// </summary>         /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>         /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>         /// <exception cref="Win32Exception">Any windows problem.</exception>         /// <remarks>         /// To create an instance without installing hooks call new UserActivityHook(false, false)         /// </remarks>         public UserActivityHook(bool InstallMouseHook, bool InstallKeyboardHook)         {             Start(InstallMouseHook, InstallKeyboardHook);         }

        /// <summary>         /// Destruction.         /// </summary>         ~UserActivityHook()         {             //uninstall hooks and do not throw exceptions             Stop(true, true, false);         }

        /// <summary>         /// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel         /// </summary>         public event MouseEventHandler OnMouseActivity;         /// <summary>         /// Occurs when the user presses a key         /// </summary>         public event KeyEventHandler KeyDown;         /// <summary>         /// Occurs when the user presses and releases         /// </summary>         public event KeyPressEventHandler KeyPress;         /// <summary>         /// Occurs when the user releases a key         /// </summary>         public event KeyEventHandler KeyUp;

        /// <summary>         /// Stores the handle to the mouse hook procedure.         /// </summary>         private int hMouseHook = 0;         /// <summary>         /// Stores the handle to the keyboard hook procedure.         /// </summary>         private int hKeyboardHook = 0;

        /// <summary>         /// Declare MouseHookProcedure as HookProc type.         /// </summary>         private static HookProc MouseHookProcedure;         /// <summary>         /// Declare KeyboardHookProcedure as HookProc type.         /// </summary>         private static HookProc KeyboardHookProcedure;

        /// <summary>         /// Installs both mouse and keyboard hooks and starts raising events         /// </summary>         /// <exception cref="Win32Exception">Any windows problem.</exception>         public void Start()         {             this.Start(true, true);         }

        /// <summary>         /// Installs both or one of mouse and/or keyboard hooks and starts raising events         /// </summary>         /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>         /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>         /// <exception cref="Win32Exception">Any windows problem.</exception>         public void Start(bool InstallMouseHook, bool InstallKeyboardHook)         {             // install Mouse hook only if it is not installed and must be installed             if (hMouseHook == 0 && InstallMouseHook)             {                 // Create an instance of HookProc.                 MouseHookProcedure = new HookProc(MouseHookProc);                 //install hook                 hMouseHook = SetWindowsHookEx(                     WH_MOUSE_LL,                     MouseHookProcedure,                     Marshal.GetHINSTANCE(                     Assembly.GetExecutingAssembly().GetModules()[0]),                     0);                 //If SetWindowsHookEx fails.                 if (hMouseHook == 0)                 {                     //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.                     int errorCode = Marshal.GetLastWin32Error();                     //do cleanup                     Stop(true, false, false);                     //Initializes and throws a new instance of the Win32Exception class with the specified error.                     throw new Win32Exception(errorCode);                 }             }

            // install Keyboard hook only if it is not installed and must be installed             if (hKeyboardHook == 0 && InstallKeyboardHook)             {                 // Create an instance of HookProc.                 KeyboardHookProcedure = new HookProc(KeyboardHookProc);                 //install hook                 hKeyboardHook = SetWindowsHookEx(                     WH_KEYBOARD_LL,                     KeyboardHookProcedure,                     Marshal.GetHINSTANCE(                     Assembly.GetExecutingAssembly().GetModules()[0]),                     0);                 //If SetWindowsHookEx fails.                 if (hKeyboardHook == 0)                 {                     //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.                     int errorCode = Marshal.GetLastWin32Error();                     //do cleanup                     Stop(false, true, false);                     //Initializes and throws a new instance of the Win32Exception class with the specified error.                     throw new Win32Exception(errorCode);                 }             }         }

        /// <summary>         /// Stops monitoring both mouse and keyboard events and rasing events.         /// </summary>         /// <exception cref="Win32Exception">Any windows problem.</exception>         public void Stop()         {             this.Stop(true, true, true);         }

        /// <summary>         /// Stops monitoring both or one of mouse and/or keyboard events and rasing events.         /// </summary>         /// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>         /// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>         /// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>         /// <exception cref="Win32Exception">Any windows problem.</exception>         public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions)         {             //if mouse hook set and must be uninstalled             if (hMouseHook != 0 && UninstallMouseHook)             {                 //uninstall hook                 int retMouse = UnhookWindowsHookEx(hMouseHook);                 //reset invalid handle                 hMouseHook = 0;                 //if failed and exception must be thrown                 if (retMouse == 0 && ThrowExceptions)                 {                     //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.                     int errorCode = Marshal.GetLastWin32Error();                     //Initializes and throws a new instance of the Win32Exception class with the specified error.                     throw new Win32Exception(errorCode);                 }             }

            //if keyboard hook set and must be uninstalled             if (hKeyboardHook != 0 && UninstallKeyboardHook)             {                 //uninstall hook                 int retKeyboard = UnhookWindowsHookEx(hKeyboardHook);                 //reset invalid handle                 hKeyboardHook = 0;                 //if failed and exception must be thrown                 if (retKeyboard == 0 && ThrowExceptions)                 {                     //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.                     int errorCode = Marshal.GetLastWin32Error();                     //Initializes and throws a new instance of the Win32Exception class with the specified error.                     throw new Win32Exception(errorCode);                 }             }         }

        /// <summary>         /// A callback function which will be called every time a mouse activity detected.         /// </summary>         /// <param name="nCode">         /// [in] Specifies whether the hook procedure must process the message.         /// If nCode is HC_ACTION, the hook procedure must process the message.         /// If nCode is less than zero, the hook procedure must pass the message to the         /// CallNextHookEx function without further processing and must return the         /// value returned by CallNextHookEx.         /// </param>         /// <param name="wParam">         /// [in] Specifies whether the message was sent by the current thread.         /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.         /// </param>         /// <param name="lParam">         /// [in] Pointer to a CWPSTRUCT structure that contains details about the message.         /// </param>         /// <returns>         /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.         /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx         /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC         /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook         /// procedure does not call CallNextHookEx, the return value should be zero.         /// </returns>         private int MouseHookProc(int nCode, int wParam, IntPtr lParam)         {             // if ok and someone listens to our events             if ((nCode >= 0) && (OnMouseActivity != null))             {                 //Marshall the data from callback.                 MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));

                //detect button clicked                 MouseButtons button = MouseButtons.None;                 short mouseDelta = 0;                 switch (wParam)                 {                     case WM_LBUTTONDOWN:                         //case WM_LBUTTONUP:                         //case WM_LBUTTONDBLCLK:                         button = MouseButtons.Left;                         break;                     case WM_RBUTTONDOWN:                         //case WM_RBUTTONUP:                         //case WM_RBUTTONDBLCLK:                         button = MouseButtons.Right;                         break;                     case WM_MOUSEWHEEL:                         //If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta.                         //One wheel click is defined as WHEEL_DELTA, which is 120.                         //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value &